A New Year, A New TGD!
As we come to the end of the year, its great to see the quality of our group improving on every level. The work people are presenting, our guest speakers, and the building of...
As we come to the end of the year, its great to see the quality of our group improving on every level. The work people are presenting, our guest speakers, and the building of...
PLEASE NOTE: Next meeting is not the first Thursday of the month due to the holidays! Our last meeting was ridiculously fun, playing the exciting Boss Battle from Matt & PJ from Phoenix. This...
This month our special guests will be the creators of Boss Battle! They will be driving down from Phoenix and we will take part in a playtest of their game. Boss Battle is a...
But first…a Ludum Dare juiced competition update! Our first ever Ludum Dare competition had three fine entries: WPM Warrior, Building Keys, and Button Runner. We ended up having a 3-way TIE! So we decided...
How it Works If you’ve created a game for Ludum Dare over the LD weekend, you have one week to further polish your game. Then next Sunday October 13th we will host a competition....
This Thursday our virtual speaker will be Dan Miller from Unity. Dan is an Augmented Reality specialist who is going to be presenting AR techniques in the Unity engine and how YOU can augment...
Last month’s meeting with Blake was chock full of cool stuff! He showed us some great tips on rigging and animating characters in Unity. By setting up bones in Maya and animating in Unity...
Last month’s meeting was fantastic! Andrew Seward presented his new Unity asset Player Prefs Anything, which allows for much better player prefs functionality than the out of the box version you get with Unity....
Last meeting’s speaker Don Daglow was a blast! His experience is so broad, I think everyone in the room left with useful advice. We have a few short presentations this month, and I hope...
We are quite excited to have our first speaker with an Emmy talk to our group, Don Daglow! He helped shape games as we know them by creating some of the very, very first...