Tucson Game Developers Blog

Next meeting: Dec. 6

Our last monthly meeting of 2018 is this Thursday, Dec. 6, at 7pm. You won’t want to miss it! The agenda includes: VR roundtable! Sean Souva of Virtual Odysseys will join us in a VR chat app for a discussion about the current state and future of VR. We’ll also have Blake Parsons, a game artist from Dire Wolf Digital, joining the virtual chat along with several of our regular members. Bring your own VR headset if you like, or take part in the discussion via 2D with the rest of us! Global Game Jam! The UA Game Dev group Read More

Next meeting: Nov. 8

Next monthly TGD meeting is tomorrow, Thursday Nov. 8 at 7pm! Join us as we recap the weekend spent exhibiting our local games showcase at Tucson Comic Con (and the month spent preparing for it!), check out some of the games played at the show, and look at some of the feedback they received. We’ll also have plenty of time to admire your own project or portfolio, so join us! Subscribe to our mailing list to get meeting invites with directions by email, and join our Discord to get in touch directly. See you tomorrow!

Now accepting locally-made game submissions for our Tucson Comic Con booth!

Are you a game maker local to the Tucson area? Got a game project-in-progress or finished product you’d like to put in front of (and receive feedback from) hundreds of convention-goers? Here’s your chance! In case you haven’t heard yet: TGD has been given an “artist alley” table in a high-traffic location at Tucson Comic Con, and we’ll be using it to showcase Tucson’s local game dev talent. We’ll have a table with several Windows 10 PCs running kiosk software of our own design. The software not only provides access to a full library of local games, but also gathers Read More

Announcing The TGD Kiosk

TGD is currently preparing for various upcoming events, including the Tucson Comic-Con. We wanted a way to show off our games in a professional manner, manage the experience, and allow for players to provide feedback to the game developers. We’ve taken a two-pronged approach: creating some kiosk software, and also educating our game developers on how best to create a quality experience for new players in a time-limited environment.  And so I give you the alpha version of the TGD Kiosk: Most importantly the majority of the work on this project is from the talented Andrew Seward, who took time off from Read More

October meeting recap

Our first remote presenter experience was awesome! We welcomed Nate Storm, and he told us a bit about himself and the work he does for Dire Wolf before jumping into a live ZBrush sculpting session and talking about modeling process and tools. We had a great time! We’re definitely interested in hosting more events like this, so if you missed out this time stay tuned! We also discussed plans for the Tucson Comic Con, which is approaching fast! We’ll open the process for submitting locally-made games soon, so keep an eye out for the blog post and email. Also, a Read More

Next meeting: Oct. 4

We’re meeting next week! Join us Thursday Oct. 4 at 7pm for an evening of discussion, meeting local game devs, checking out their creations, and this month in particular: chatting with our guest speaker Nate Storm! Nate is a game artist at Dire Wolf Digital and he will be joining us virtually to talk about his history and career in the games industry. He lives and works in Denver, CO and will be joining us LIVE via Google Hangouts to do a live sculpt in Zbrush. Come and watch him work, and ask any questions you might have! Check out his ArtStation page here. Don’t Read More

Sept. 2018 Meeting Recap

We had another fantastic meeting Thursday evening, here are some highlights: Oz showed the latest in his work on Strings of Ambivalence, including the beginnings of his robust character-building dialog system Brandon showed his progress on his untitled stealth game, demoing some impressive stealth puzzle mechanics Genji shared his head-to-head game 1v2, in which you can defend one of your neighbors to prevent the other from winning the match Three new faces: welcome Luke, George, and Lisa! The TGD Sticker Drive is well underway, having raised 33% of our goal with 20 days to go. Spread the word! Any amount Read More

Introducing: The TGD Sticker Drive!

Tucson Game Developers is putting on a sticker drive! What’s a sticker drive? We’re selling stickers of artwork made by game artists to promote their current games in development. We want to raise awareness of artists working in Tucson, AZ. By buying stickers not only do you get some awesome stickers, but also you buy us stickers we can use to help promote these artists! Back us now on our IndieGoGo Campaign! Artist Submission Are you an artist making sweet art for games? Would you like to show off your work along with other artists here in Tucson? We’re looking Read More

Ludum Dare 42 Postmortem

A wild Ludum Dare appears! TGD Members use ‘Make Jam Game’. Its Super Effective! Check out and review these LD42 games that were made over one exhausting weekend: BearBus by Digigee It’s your first day on bear bus express and your job is to make sure that everyone gets along!! https://ldjam.com/events/ludum-dare/42/$114900 Grid Blitz by talrnu Clear all of the items to win! Grab items as they scroll by, and find a spot for them on the grid. Fill a grid with items, then click the button to clear those items. You get a limited number of grids, and a limited Read More

Aug. 2018 meeting recap and announcements

Thursday’s meeting was fun and busy! Stuff we shared We welcomed a new face, Ryan Cook, who showcased his 3D art skills. Go check out his portfolio! Personally, I particularly enjoyed the video of his nonviolent WWII-aftermath game. I showed the latest development in my project, an inventory-tetris inspired puzzle game. It’s shaping up for release in Q1 2019, stay tuned (better yet, come to a meeting and check it out)! Noel demoed his GDL Jam entry, Unlucky, a platformer gauntlet where the goal is to amass misfortune. It’s inspired the other devs in his studio to turn it into Read More