Covid Update
In general most of the action for Tucson Game Devs occurs on our Discord, but for those just tuning in, TGD is still around! We have postponed meetings until after the corona virus situation...
In general most of the action for Tucson Game Devs occurs on our Discord, but for those just tuning in, TGD is still around! We have postponed meetings until after the corona virus situation...
Tucson Game Developers is MOVING to our new location: Yes, our new meeting location will be the Midtown Bookman’s at 3330 Speedway. That’s Speedway and Country Club, by the Loft Cinema. And our new...
If you’ve been to a meeting, or been on our Discord recently, you may know that we’ve recently launched our Patreon! We are not a large group, but there have been costs involved for...
As we come to the end of the year, its great to see the quality of our group improving on every level. The work people are presenting, our guest speakers, and the building of...
PLEASE NOTE: Next meeting is not the first Thursday of the month due to the holidays! Our last meeting was ridiculously fun, playing the exciting Boss Battle from Matt & PJ from Phoenix. This...
This month our special guests will be the creators of Boss Battle! They will be driving down from Phoenix and we will take part in a playtest of their game. Boss Battle is a...
But first…a Ludum Dare juiced competition update! Our first ever Ludum Dare competition had three fine entries: WPM Warrior, Building Keys, and Button Runner. We ended up having a 3-way TIE! So we decided...
How it Works If you’ve created a game for Ludum Dare over the LD weekend, you have one week to further polish your game. Then next Sunday October 13th we will host a competition....
This Thursday our virtual speaker will be Dan Miller from Unity. Dan is an Augmented Reality specialist who is going to be presenting AR techniques in the Unity engine and how YOU can augment...
Last month’s meeting with Blake was chock full of cool stuff! He showed us some great tips on rigging and animating characters in Unity. By setting up bones in Maya and animating in Unity...