{"id":934,"date":"2019-07-27T01:22:12","date_gmt":"2019-07-27T01:22:12","guid":{"rendered":"https:\/\/tgdstaging.enemyhideout.com\/?p=934"},"modified":"2019-09-02T19:20:03","modified_gmt":"2019-09-02T19:20:03","slug":"august-1st-meeting-making-game-assets-with-photogrammetry-saving-games-in-unity","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=934","title":{"rendered":"August 1st Meeting: Making Game Assets with Photogrammetry &#038; Saving Games In Unity"},"content":{"rendered":"<p><a href=\"https:\/\/tgdstaging.enemyhideout.com\/?p=918\">Last meeting&#8217;<\/a>s speaker Don Daglow was a blast! His experience is so broad, I think everyone in the room left with useful advice. We have a few short presentations this month, and I hope everyone gets something out of it this month as well.<\/p>\n<h2>Making Game Assets with Photogrammetry<\/h2>\n<p>Wouldn&#8217;t it be cool to be able to take things from the real world, scan them, and put them into your game? Enter photogrammetry! We&#8217;ll talk about some of the unique details of this process and by the end of the night you&#8217;ll know what photogrammetry, de-lighting, and retopologizing are! While not as easy as taking a photo, photogrammetry can provide high-quality assests that, with some work, can be used in your game. Brandon Banyongtham and Brandan Lee will be presenting an overview of the techniques and if possible, we&#8217;ll try to do a live demo!<\/p>\n<p>https:\/\/imgur.com\/wlibMlh<\/p>\n<h2>Saving Games In Unity<\/h2>\n<p>One of the biggest questions that trips people up when first making a game is: How do i save my game? Join us as Andrew shows us some tips and tricks for saving and loading your game using his soon to be released Unity tool: PlayerPrefsAnything! Andrew will be walking us through the basics of saving your game with an example scenario. We&#8217;ll talk about the design considerations such as how often to save, when, and what to save!<\/p>\n<h2>The When &amp; Where<\/h2>\n<p>The meeting is on Thursday August 1st and will start at 7pm *sharp*! Our meeting will be taking place at <a href=\"https:\/\/www.google.com\/maps\/place\/Tucson+Games+and+Gadgets+Tucson+Mall\/@32.2889391,-110.9780719,17z\/data=!3m2!4b1!5s0x86d673bfdea597b1:0x7edf0a3abaa5d990!4m5!3m4!1s0x86d67394e78ee3df:0x6ac545788a163084!8m2!3d32.2889346!4d-110.9758832\">Tucson Games &amp; Gadgets at the Tucson Mall.<\/a>\u00a0The JC Penney entrance is the best location to park. Hope to see you then!<\/p>\n<p>We have a new policy: No Outside Food and Drink! Our hosts at TG&amp;G are gracious enough to provide this space and we want to encourage purchasing refreshments from them, so please, buy a Mexican Coke or some cookies during intermission!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last meeting&#8217;s speaker Don Daglow was a blast! His experience is so broad, I think everyone in the room left with useful advice. We have a few short presentations this month, and I hope&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-934","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=934"}],"version-history":[{"count":6,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/934\/revisions"}],"predecessor-version":[{"id":976,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/934\/revisions\/976"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}