{"id":808,"date":"2019-01-20T19:27:05","date_gmt":"2019-01-20T19:27:05","guid":{"rendered":"https:\/\/tgdstaging.enemyhideout.com\/?p=808"},"modified":"2019-01-20T19:35:33","modified_gmt":"2019-01-20T19:35:33","slug":"global-game-jam-is-next-weekend-omg","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=808","title":{"rendered":"Global Game Jam is next weekend! OMG!"},"content":{"rendered":"<p>Yes, next week <a href=\"http:\/\/globalgamejam.org\">Global Game Jam<\/a> is happening! Starting at 5pm on Friday at the U of A we&#8217;ll be making a game in just 48 hours! If you haven&#8217;t RSVP&#8217;ed please do so, as we are filling up!<\/p>\n<p><a href=\"https:\/\/globalgamejam.org\/2019\/jam-sites\/ggj-tucson\">Click here to see our jam site listing and to get more info.<\/a><\/p>\n<p>If have any questions please join your<a href=\"https:\/\/discord.gg\/cgMp2RY\"> friendly neighborhood Discord!<\/a>\u00a0Or email me at chris@enemyhideout.com<\/p>\n<h2>Preparing for a Game Jam<\/h2>\n<p>A common question is: &#8216;Do i need to do anything before the jam?&#8217;. The answer to this is quite personal, and really depends on what you want to do! But here are a couple tips:<\/p>\n<h3>Tip #1: Download and install software before the jam.<\/h3>\n<p>If you have any specific software that you&#8217;ll be using, make sure its installed before the jam. If you think you&#8217;ll be working in <a href=\"https:\/\/unity3d.com\/\">Unity<\/a>, download it the night before. Need Aseprite? Download it. Making sure your computer is prepped for the event will save you downtime on Friday. Also<a href=\"https:\/\/globalgamejam.org\/jammer-resources\"> check out these great resources<\/a> courtesy of the GGJ&#8217;s sponsors.<\/p>\n<h3>Tip #2: Prep for &#8216;a&#8217; game, not &#8216;your&#8217; game.<\/h3>\n<p>Everyone has types of games they want to make. Maybe you&#8217;re into RPGs, shooters, or romance simulations. The spirit of the event is to create a game as a team and build it together. It wouldn&#8217;t be in the spirit to create a design document before the event and try to convince others to join the cause. Being open to other&#8217;s ideas, and having new game ideas emerge by bouncing ideas around is one of the highlights of the weekend!<\/p>\n<h3>Tip #3: Using unfamiliar technology? Try not to go in blind.<\/h3>\n<p>As an experienced jammer, I frequently use jams to try out specific ideas or learn new technology. For example this year I may be using lighting as a game mechanic, and so I&#8217;m taking time out to explore dynamic lighting and deferred rendering. I recently did a <a href=\"https:\/\/ldjam.com\/\">Ludum Dare<\/a> and we decided to use <a href=\"https:\/\/www.yoyogames.com\/gamemaker\">Game Maker<\/a>. I had never used Game Maker before and so I spent an hour or so each day learning Game Maker in the days leading up to the event. This can make the experience much smoother. Want to make a physics based game but don&#8217;t know much about physics? Take some time out to learn about colliders and rigid bodies!<\/p>\n<h3>Tip #4: Be prepared to not be prepared!<\/h3>\n<p>Sometimes things don&#8217;t work out like you expected. That<a href=\"https:\/\/ldjam.com\/\"> Ludum Dare<\/a> with Game Maker? We didn&#8217;t end up using Game Maker! Going with the flow is important. \ud83d\ude00<\/p>\n<h3>Tip #5: Leverage your team.<\/h3>\n<p>Preparing doesn&#8217;t mean you need to know everything before a jam starts. If you&#8217;re new to jamming, then get on a team with someone with experience who can show you the ropes. If you&#8217;re an artist you don&#8217;t need to learn how to code. Use the knowledge of your team and focus on what you are interested in.<\/p>\n<h3>And of course, preparing is optional.<\/h3>\n<p>Its important to have a good time, and enjoy the event. Preparing is NOT essential to a game jam. The experience of jamming is what matters most!<\/p>\n<p>Happy Jamming!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yes, next week Global Game Jam is happening! Starting at 5pm on Friday at the U of A we&#8217;ll be making a game in just 48 hours! If you haven&#8217;t RSVP&#8217;ed please do so,&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-808","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=808"}],"version-history":[{"count":4,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/808\/revisions"}],"predecessor-version":[{"id":812,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/808\/revisions\/812"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}