{"id":700,"date":"2018-10-16T02:06:32","date_gmt":"2018-10-16T02:06:32","guid":{"rendered":"https:\/\/tgdstaging.enemyhideout.com\/?p=700"},"modified":"2018-10-22T02:03:33","modified_gmt":"2018-10-22T02:03:33","slug":"october-meeting-recap","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=700","title":{"rendered":"October meeting recap"},"content":{"rendered":"<p>Our first remote presenter experience was awesome! We welcomed Nate Storm, and he told us a bit about himself and the work he does for Dire Wolf before jumping into a live ZBrush sculpting session and talking about modeling process and tools. We had a great time! We&#8217;re definitely interested in hosting more events like this, so if you missed out this time stay tuned!<\/p>\n<div id=\"attachment_704\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-704\" class=\"wp-image-704 size-medium\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3-300x225.jpg 300w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3-768x576.jpg 768w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3-1024x768.jpg 1024w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-704\" class=\"wp-caption-text\">Jason reflects on Nate&#8217;s ZBrush live sculpt session<\/p><\/div>\n<p>We also discussed plans for the Tucson Comic Con, which is approaching fast! We&#8217;ll open the process for submitting locally-made games soon, so keep an eye out for the blog post and email.<\/p>\n<div id=\"attachment_705\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-705\" class=\"size-medium wp-image-705\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_2-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_2-300x225.jpg 300w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_2-768x576.jpg 768w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_2-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-705\" class=\"wp-caption-text\">We take networking very seriously<\/p><\/div>\n<p>Also, a status update on the sticker drive: our stickers are in! They look great and are ready to be shipped to our campaign contributors. More on that soon, too!<\/p>\n<div id=\"attachment_706\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-706\" class=\"size-medium wp-image-706\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2018\/10\/2018-10-15_tgd-sticker-drive_1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-15_tgd-sticker-drive_1-300x225.jpg 300w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-15_tgd-sticker-drive_1-768x576.jpg 768w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-15_tgd-sticker-drive_1-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-706\" class=\"wp-caption-text\">With stickers this good it&#8217;s a shame we weren&#8217;t offering a &#8220;wallpaper&#8221; tier<\/p><\/div>\n<p>Next month&#8217;s meeting will be delayed a week due to TCC, but it should prove to be a good chance to regroup after the weekend&#8217;s hustle and celebrate our first convention.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our first remote presenter experience was awesome! We welcomed Nate Storm, and he told us a bit about himself and the work he does for Dire Wolf before jumping into a live ZBrush sculpting&#46;&#46;&#46;<\/p>\n","protected":false},"author":5,"featured_media":704,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-700","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_featured_media_url":"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/10\/2018-10-04_tgd-meeting_3.jpg","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=700"}],"version-history":[{"count":3,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/700\/revisions"}],"predecessor-version":[{"id":708,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/700\/revisions\/708"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/media\/704"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}