{"id":651,"date":"2018-07-15T21:05:22","date_gmt":"2018-07-15T21:05:22","guid":{"rendered":"https:\/\/tgdstaging.enemyhideout.com\/?p=651"},"modified":"2018-07-15T21:05:22","modified_gmt":"2018-07-15T21:05:22","slug":"july-2018-meeting-success-next-tgd-meeting-august-2","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=651","title":{"rendered":"July 2018 meeting: success! Next TGD meeting: August 2"},"content":{"rendered":"<p>July&#8217;s meeting was great! We welcomed some new faces and squeezed 10 people into my humble living room. Some highlights of the evening:<\/p>\n<ul>\n<li>I (Bobby) showed the first prototype for an RPG item-based puzzle game I&#8217;ve been working on<\/li>\n<li>Chris showed some Diablo III shaders he replicated, and we talked about Unity&#8217;s new shader graph system<\/li>\n<li>Brandon showed some early-phase projects including a rhythm game and stealth game, as well as his designs for a custom head-to-head arcade cabinet<\/li>\n<li>Andrew showed his progress on a Lua library he plans to use to make games with rich programming mechanics built into gameplay<\/li>\n<li>Drew demoed a 2-4 player airship-themed deck building digital card game, <em>Tal&#8217;Vos<\/em>, that he&#8217;s been making for a client<\/li>\n<li>Oz demoed <em><a href=\"https:\/\/www.chasetailgames.com\/\">Strings of Ambivalence<\/a><\/em>, a 3D sidescrolling RPG combining traditional and nonviolent mechanics<\/li>\n<\/ul>\n<div id=\"attachment_652\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-652\" class=\"wp-image-652 size-large\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2018\/07\/tgd_2018-07-05-1024x768.jpg\" alt=\"\" width=\"1024\" height=\"768\" srcset=\"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/07\/tgd_2018-07-05-1024x768.jpg 1024w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/07\/tgd_2018-07-05-300x225.jpg 300w, https:\/\/tucsongamedev.com\/wp-content\/uploads\/2018\/07\/tgd_2018-07-05-768x576.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><p id=\"caption-attachment-652\" class=\"wp-caption-text\">Chris shows his Diablo III inspired shaders to the group<\/p><\/div>\n<p>This was our first meeting at my home, a duplex apartment just south of UA campus. Based on feedback about the location and available space it looks like we have a suitable regular meeting place, at least until we need to accommodate more than a dozen or so attendees.<\/p>\n<p>So, for our next meeting on August 2, we&#8217;ll meet here again! Keep an eye on your inbox (and spam folder!) for the impending TGD mailing list announcement containing the directions, if you don&#8217;t have them already. Pop into <a href=\"https:\/\/discord.gg\/tZU6p8\">our Discord server<\/a> if you have any questions. I look forward to seeing you then!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>July&#8217;s meeting was great! We welcomed some new faces and squeezed 10 people into my humble living room. Some highlights of the evening: I (Bobby) showed the first prototype for an RPG item-based puzzle&#46;&#46;&#46;<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-651","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=651"}],"version-history":[{"count":2,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/651\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/651\/revisions\/654"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}