{"id":3268,"date":"2021-01-24T09:41:03","date_gmt":"2021-01-24T16:41:03","guid":{"rendered":"https:\/\/tgdstaging.enemyhideout.com\/?p=3268"},"modified":"2021-01-24T09:43:37","modified_gmt":"2021-01-24T16:43:37","slug":"february-meeting-nano-jam-2-0","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=3268","title":{"rendered":"February Meeting: Nano Jam 2.0!"},"content":{"rendered":"\n<p>Our last meeting was super informative. Ted Alspach gave us a lot of great information about the development of his latest game: Maglev Metro. Check out his latest <a href=\"https:\/\/www.kickstarter.com\/projects\/tedalspach\/castles-of-mad-king-ludwig-collectors-edition\">Kickstarter for Castles of Mad King Ludgwig<\/a> as well (funded in 3 minutes?! :O ).<\/p>\n\n\n\n<p>This month we have a really fun activity planned: Nano Jam 2! With the lack of in-person jams, we wanted to do something social, and also without requiring a huge time investment. So here we are with: Nano Jam 2.0!<\/p>\n\n\n\n<p>The premise is simple: we\u2019ll prototype a game <em>during<\/em> the meeting, then break off for some short play sessions of the games we\u2019ve made! This is all focused on making something small and playable on a deadline. Break through that \u2018designer\u2019s block\u2019 and ship it!<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The meeting will take place in our Discord February 3rd at 7pm AZ time.<\/li><li>First we\u2019ll have a quick presentation talking about the format and how to use <a href=\"https:\/\/www.mural.co\/microsoft\">Mural.<\/a><\/li><li>Attendees will each create a game on their own Mural canvas. Everyone will have 45m to prototype their game.<\/li><li>When time is up we\u2019ll self-organize into small groups, and do three 15-minute playtest sessions. After each 15-minute session we\u2019ll break up and re-organize into a new group.<\/li><li>And that\u2019s it!<\/li><\/ul>\n\n\n\n<p>This is our <em>second<\/em> nano jam. Our first was the Nano Paper Jam last year, where we created games using a bunch of office supplies in 1 hour. It was one of our funnest and most popular meetings. It was a challenge to figure out how to change the format for a virtual event but after a bit of discussion and testing I think we\u2019ve found something super fun and engaging!<\/p>\n\n\n\n<p>For those who might be curious what our test games from our session may look like, check these out:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2732\" height=\"2048\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2021\/01\/1A4B8860-CDC1-4315-9AE7-CCC9A3D57D7E.png\" alt=\"\" class=\"wp-image-3272\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2732\" height=\"2048\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2021\/01\/91AAB532-366D-4148-839A-0F7AC8968045.png\" alt=\"\" class=\"wp-image-3269\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2732\" height=\"2048\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2021\/01\/64C2F34A-9361-4444-A563-1C7BC746C850.png\" alt=\"\" class=\"wp-image-3270\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2732\" height=\"2048\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2021\/01\/32929AC4-008E-4541-962B-A1FB3C926143.png\" alt=\"\" class=\"wp-image-3271\"\/><\/figure>\n\n\n\n<p>We hope you\u2019ll join us in our Discord. See you then!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our last meeting was super informative. Ted Alspach gave us a lot of great information about the development of his latest game: Maglev Metro. Check out his latest Kickstarter for Castles of Mad King&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":3270,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3268","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_featured_media_url":"https:\/\/tucsongamedev.com\/wp-content\/uploads\/2021\/01\/64C2F34A-9361-4444-A563-1C7BC746C850.png","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/3268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3268"}],"version-history":[{"count":1,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/3268\/revisions"}],"predecessor-version":[{"id":3273,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/3268\/revisions\/3273"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/media\/3270"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}