{"id":18,"date":"2015-11-17T16:15:19","date_gmt":"2015-11-17T16:15:19","guid":{"rendered":"http:\/\/tucsonigd.com\/?p=18"},"modified":"2015-11-17T16:15:19","modified_gmt":"2015-11-17T16:15:19","slug":"november-24th-2015-game-audio-music-and-sound-design","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=18","title":{"rendered":"November 24th, 2015: Game Audio &#8211; Music and Sound Design"},"content":{"rendered":"<p>Come join us at CoLab Workspace to talk about audio in games:<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p>This will be a short class on game audio basics. It will start with the basics of digital audio and how it works. Then cover some implementation concepts and best practices.<\/p>\n<p>We will discuss how to make sound FX, and even make some to put into a game.<\/p>\n<p>If there is time we can go into some procedural audio and FMod, which is the core audio engine used in Unity.<\/p>\n<p>Be sure to tell invite your friends and anyone else your think would be interested. I look forward to seeing you all next Tuesday.<\/p><\/blockquote>\n<p>For details please <a href=\"http:\/\/www.meetup.com\/Tucson-Indie-Game-Development-Meetup\/events\/226835412\/\">go\u00a0to the Meetup page.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Come join us at CoLab Workspace to talk about audio in games: &nbsp; This will be a short class on game audio basics. It will start with the basics of digital audio and how&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18"}],"version-history":[{"count":0,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/18\/revisions"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}