{"id":116,"date":"2016-05-01T21:24:16","date_gmt":"2016-05-01T21:24:16","guid":{"rendered":"http:\/\/tucsonigd.com\/?p=116"},"modified":"2017-06-21T21:13:16","modified_gmt":"2017-06-21T21:13:16","slug":"april-meeting-recap-may-meetup-announced","status":"publish","type":"post","link":"https:\/\/tucsongamedev.com\/?p=116","title":{"rendered":"April Meeting Recap &#038; May Meetup Announced"},"content":{"rendered":"<h3>Planes, Trains &amp; Automobiles<\/h3>\n<p>This month Greg &amp; Drew gave us a sneak peek into their game development process of Trains, Planes &amp; Automobiles. Not only did they show off how they&#8217;ve been developing the game, Greg shared some key insights into the business\u00a0of games, including how he set up the legal licensing of the game (which is based on the <a href=\"https:\/\/boardgamegeek.com\/boardgame\/105130\/trains-planes-automobiles\">board game of the same name<\/a>). They talked about some of the key multi-player features they wanted to hit, because getting the balance for multiplayer right is always important. Then they showed the game in development itself, which looked great and was very playable even at an earlier stage of development.<\/p>\n<p>The multiplayer game setup window:<\/p>\n<p><a href=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/1_lobby.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-117\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/1_lobby.png\" alt=\"1_lobby\" width=\"346\" height=\"360\" \/><\/a><\/p>\n<p>The game in its current form.<\/p>\n<p><a href=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/2_draw.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-118\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/2_draw-1024x506.png\" alt=\"2_draw\" width=\"700\" height=\"346\" \/><\/a> <a href=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/3_blocked.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-119\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/3_blocked-1024x506.png\" alt=\"3_blocked\" width=\"700\" height=\"346\" \/><\/a> <a href=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/4_travel.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-120\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/4_travel-1024x506.png\" alt=\"4_travel\" width=\"700\" height=\"346\" \/><\/a><\/p>\n<p>A shot of the game in the editor. Notice the custom tools and the usage of splines to define connections between locations. Cool!<\/p>\n<p><a href=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/5_editor.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-121\" src=\"https:\/\/tgdstaging.enemyhideout.com\/wp-content\/uploads\/2016\/05\/5_editor-1024x551.png\" alt=\"5_editor\" width=\"700\" height=\"377\" \/><\/a><\/p>\n<h3>Meetups in May<\/h3>\n<h4>Coffee Talk<\/h4>\n<p>We had our first casual coffee meetup and\u00a0we&#8217;ll be continuing these monthly but switching the day to <em>Thursday<\/em>. These are a great chance to meet people and chat about game development.<\/p>\n<p>http:\/\/www.meetup.com\/Tucson-Game-Dev\/events\/230472219\/<\/p>\n<h4><\/h4>\n<h4>Monthly Meeting: Let&#8217;s Make A Game<\/h4>\n<p>Announced at the April\u00a0meetup: TGD will be making a game together! What does this mean? How will it be done? We&#8217;ll have a working meeting this May to decide. We will also be chatting a bit about this at coffee talk as well as we prepare for the meeting. We want this game development process to be collaborative and level up the group&#8217;s XP. If you&#8217;re an artist, developer, or designer (aspiring or otherwise) come by and take part!<\/p>\n<p>http:\/\/www.meetup.com\/Tucson-Game-Dev\/events\/230795748\/<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Planes, Trains &amp; Automobiles This month Greg &amp; Drew gave us a sneak peek into their game development process of Trains, Planes &amp; Automobiles. Not only did they show off how they&#8217;ve been developing&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,1],"tags":[],"class_list":["post-116","post","type-post","status-publish","format-standard","hentry","category-game-dev","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=116"}],"version-history":[{"count":1,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":468,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/116\/revisions\/468"}],"wp:attachment":[{"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucsongamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}