Tucson Game Developers Blog

October meeting recap

Our first remote presenter experience was awesome! We welcomed Nate Storm, and he told us a bit about himself and the work he does for Dire Wolf before jumping into a live ZBrush sculpting session and talking about modeling process and tools. We had a great time! We’re definitely interested in hosting more events like this, so if you missed out this time stay tuned! We also discussed plans for the Tucson Comic Con, which is approaching fast! We’ll open the process for submitting locally-made games soon, so keep an eye out for the blog post and email. Also, a Read More

Next meeting: Oct. 4

We’re meeting next week! Join us Thursday Oct. 4 at 7pm for an evening of discussion, meeting local game devs, checking out their creations, and this month in particular: chatting with our guest speaker Nate Storm! Nate is a game artist at Dire Wolf Digital and he will be joining us virtually to talk about his history and career in the games industry. He lives and works in Denver, CO and will be joining us LIVE via Google Hangouts to do a live sculpt in Zbrush. Come and watch him work, and ask any questions you might have! Check out his ArtStation page here. Don’t Read More

Sept. 2018 Meeting Recap

We had another fantastic meeting Thursday evening, here are some highlights: Oz showed the latest in his work on Strings of Ambivalence, including the beginnings of his robust character-building dialog system Brandon showed his progress on his untitled stealth game, demoing some impressive stealth puzzle mechanics Genji shared his head-to-head game 1v2, in which you can defend one of your neighbors to prevent the other from winning the match Three new faces: welcome Luke, George, and Lisa! The TGD Sticker Drive is well underway, having raised 33% of our goal with 20 days to go. Spread the word! Any amount Read More

Introducing: The TGD Sticker Drive!

Tucson Game Developers is putting on a sticker drive! What’s a sticker drive? We’re selling stickers of artwork made by game artists to promote their current games in development. We want to raise awareness of artists working in Tucson, AZ. By buying stickers not only do you get some awesome stickers, but also you buy us stickers we can use to help promote these artists! Back us now on our IndieGoGo Campaign! Artist Submission Are you an artist making sweet art for games? Would you like to show off your work along with other artists here in Tucson? We’re looking Read More

Ludum Dare 42 Postmortem

A wild Ludum Dare appears! TGD Members use ‘Make Jam Game’. Its Super Effective! Check out and review these LD42 games that were made over one exhausting weekend: BearBus by Digigee It’s your first day on bear bus express and your job is to make sure that everyone gets along!! https://ldjam.com/events/ludum-dare/42/$114900 Grid Blitz by talrnu Clear all of the items to win! Grab items as they scroll by, and find a spot for them on the grid. Fill a grid with items, then click the button to clear those items. You get a limited number of grids, and a limited Read More

Aug. 2018 meeting recap and announcements

Thursday’s meeting was fun and busy! Stuff we shared We welcomed a new face, Ryan Cook, who showcased his 3D art skills. Go check out his portfolio! Personally, I particularly enjoyed the video of his nonviolent WWII-aftermath game. I showed the latest development in my project, an inventory-tetris inspired puzzle game. It’s shaping up for release in Q1 2019, stay tuned (better yet, come to a meeting and check it out)! Noel demoed his GDL Jam entry, Unlucky, a platformer gauntlet where the goal is to amass misfortune. It’s inspired the other devs in his studio to turn it into Read More

July 2018 meeting: success! Next TGD meeting: August 2

July’s meeting was great! We welcomed some new faces and squeezed 10 people into my humble living room. Some highlights of the evening: I (Bobby) showed the first prototype for an RPG item-based puzzle game I’ve been working on Chris showed some Diablo III shaders he replicated, and we talked about Unity’s new shader graph system Brandon showed some early-phase projects including a rhythm game and stealth game, as well as his designs for a custom head-to-head arcade cabinet Andrew showed his progress on a Lua library he plans to use to make games with rich programming mechanics built into Read More

Next TGD Meeting: Thursday, July 5, 7pm

It’s been a quiet few months, but one of our members graciously broke the ice for us by hosting a successful little meetup at his house in Vail on June 7. Many thanks! Inspired by his success and willingness to share his home, I’ll be hosting our next meeting at my place, which is just a block south of UA campus. I’ll send an email out soon with the address and directions for parking. We’ll have room for our normal crowd plus some new faces, and a large enough TV to share projects, websites, videos, etc. Bring your work, questions, Read More

Teaching Game Design as a Studio Simulation

What was originally a short missive in response to a TGD member on our Discord channel turned into more of an introspective on teaching game development as a studio simulation. It’s not advice, but maybe prospective game dev teachers can spare themselves some wrong turns in the process because of it. Or maybe none of it will apply because they’re teaching high school and not college or have genius teaching methods or whatever. I’ve created seven different game design curricula, and one of them is structured as a studio simulation. Students do feel “all grown up” by taking on a Read More

TGD Vail Meetup on June 7

Despite the previous post, we actually have an upcoming meeting planned at a residential location in the Vail area. Thursday June 7, 7pm. As usual, it’s a chance to share your work (via HDMI display) and see what others are up to. Maybe we can also brainstorm a bit about plans moving forward.