Category: Info

Announcing The TGD Kiosk

TGD is currently preparing for various upcoming events, including the Tucson Comic-Con. We wanted a way to show off our games in a professional manner, manage the experience, and allow for players to provide feedback to...

October meeting recap

Our first remote presenter experience was awesome! We welcomed Nate Storm, and he told us a bit about himself and the work he does for Dire Wolf before jumping into a live ZBrush sculpting...

Next meeting: Oct. 4

We’re meeting next week! Join us Thursday Oct. 4 at 7pm for an evening of discussion, meeting local game devs, checking out their creations, and this month in particular: chatting with our guest speaker...

Sept. 2018 Meeting Recap

We had another fantastic meeting Thursday evening, here are some highlights: Oz showed the latest in his work on Strings of Ambivalence, including the beginnings of his robust character-building dialog system Brandon showed his...

Introducing: The TGD Sticker Drive!

Tucson Game Developers is putting on a sticker drive! What’s a sticker drive? We’re selling stickers of artwork made by game artists to promote their current games in development. We want to raise awareness...

Ludum Dare 42 Postmortem

A wild Ludum Dare appears! TGD Members use ‘Make Jam Game’. Its Super Effective! Check out and review these LD42 games that were made over one exhausting weekend: BearBus by Digigee It’s your first...

Aug. 2018 meeting recap and announcements

Thursday’s meeting was fun and busy! Stuff we shared We welcomed a new face, Ryan Cook, who showcased his 3D art skills. Go check out his portfolio! Personally, I particularly enjoyed the video of...

Next TGD Meeting: Thursday, July 5, 7pm

It’s been a quiet few months, but one of our members graciously broke the ice for us by hosting a successful little meetup at his house in Vail on June 7. Many thanks! Inspired...

Teaching Game Design as a Studio Simulation

What was originally a short missive in response to a TGD member on our Discord channel turned into more of an introspective on teaching game development as a studio simulation. It’s not advice, but...